Apply Pyr Chop
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Util function for applying cuts to form a pyramid
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Create Box
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Create a box shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Capsule
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Create a capsule shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Cone
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Create a cone shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Curved Stairs
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Create a curved stairs shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Cylinder
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Create a cylinder shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Disc
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Create a disc shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Dyn Mesh from Static
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Create Dyn Mesh from a Static Mesh NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Ext Irreg Polygon
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Create an extruded irregular polygon shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Ext Reg Polygram
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Create an extruded polygram which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor Vertices and Density must both be "Relatively Prime" SEE: https://en.wikipedia.org/wiki/Polygram_(geometry)#Generalized_regular_polygons
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Create Extruded Disc
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Create an extruded disc shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Half Sphere
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Create a half sphere shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Irreg Polygon
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Create an irregular polygon shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Irreg Revolve Polygon
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Create an irregular revolved polygon which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Irreg Spiral Revolve Polygon
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Create an irregular spiralled revolved polygon which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Linear Stairs
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Create a linear stairs shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Prism
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Create a prism shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Pyramid
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Create a pyramid shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Ramp
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Create a ramp shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Rectangle
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Create a rectangle shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Reg Polygon
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Create a regular polygon shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Reg Polygram
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Create a polygram which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor Vertices and Density must both be "Relatively Prime" SEE: https://en.wikipedia.org/wiki/Polygram_(geometry)#Generalized_regular_polygons
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Create Reg Revolve Polygon
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Create a regular revolved polygon which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Reg Spiral Revolve Polygon
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Create a regular spiralled revolved polygon which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Shape
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Creates a shape based on the Shape name in the passed DynShapeData
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Create Sphere
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Create a sphere shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Create Torus
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Create a torus shape which can then be appended to a DynamicMeshActor NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
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Get Box Params
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Gets the parameters required for generating a box. Uses default values if the param is not found
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Get Capsule Params
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Gets the parameters required for generating a capsule. Uses default values if the param is not found
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Get Cone Params
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Gets the parameters required for generating a cone. Uses default values if the param is not found
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Get Curved Stairs Params
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Gets the parameters required for generating curved stairs. Uses default values if the param is not found
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Get Cylinder Params
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Gets the parameters required for generating a cylinder. Uses default values if the param is not found
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Get Disc Params
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Gets the parameters required for generating a disc. Uses default values if the param is not found
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Get Ext Irreg Polygon Params
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Gets the parameters required for generating an irregular extruded polygon. Uses default values if the param is not found
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Get Ext Reg Polygram Params
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Gets the parameters required for generating a regular extruded polygon. Uses default values if the param is not found
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Get Extruded Disc Params
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Gets the parameters required for generating an extruded disc. Uses default values if the param is not found
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Get General Params
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Get parameters that are not shape specific
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Get Half Sphere Params
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Gets the parameters required for generating a half sphere. Uses default values if the param is not found
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Get Irreg Polygon Params
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Gets the parameters required for generating an irregular polygon. Uses default values if the param is not found
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Get Irreg Revolve Polygon Params
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Gets the parameters required for generating a revolved irregular polygon. Uses default values if the param is not found
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Get Irreg Spiral Revolve Polygon Params
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Gets the parameters required for generating a spiralled revolved irregular polygon. Uses default values if the param is not found
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Get Linear Stairs Params
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Gets the parameters required for generating linear stairs. Uses default values if the param is not found
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Get Merge Params
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Gets the parameters required for merging this shape with previous shapes. Uses default values if the param is not found
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Get Prism Params
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Gets the parameters required for generating a prism. Uses default values if the param is not found
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Get Pyramid Params
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Gets the parameters required for generating a pyramid. Uses default values if the param is not found
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Get Rectangle Params
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Gets the parameters required for generating a rectangle. Uses default values if the param is not found
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Get Reg Polygon Params
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Gets the parameters required for generating a regular polygon. Uses default values if the param is not found
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Get Reg Polygram Params
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Gets the parameters required for generating a regular polygram. Uses default values if the param is not found
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Get Reg Revolve Polygon Params
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Gets the parameters required for generating a revolved regular polygon. Uses default values if the param is not found
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Get Reg Spiral Revolve Polygon Params
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Gets the parameters required for generating a spiralled revolved regular polygon. Uses default values if the param is not found
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Get Sphere Params
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Gets the parameters required for generating a sphere. Uses default values if the param is not found
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Get Static Mesh Params
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Gets the parameters required for a StaticMesh. Returns null if params are missing
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Get Torus Params
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Gets the parameters required for generating a torus. Uses default values if the param is not found
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Reorder Verts
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Reorders the array of vertices to form a star shape with the given density
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