SimpleDynMeshBuilder > ShapeGeneratorLibrary > Create Box

Create Box

Create a box shape which can then be appended to a DynamicMeshActor
NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor

Inputs

In
Exec

Owning Dyn Mesh Actor
Dynamic Mesh Actor Object Reference

Shape Data
S Dyn Shape Data Structure
Dyn Shape Data struct from which to build this shape

Outputs

Out
Exec

Box
Dynamic Mesh Object Reference
Reference to the created dynamic mesh object representing this shape