Create a regular revolved polygon which can then be appended to a DynamicMeshActor
NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
In
Exec
|
|
Owning Dyn Mesh Actor
Dynamic Mesh Actor Object Reference
|
|
Shape Data
S Dyn Shape Data Structure
|
Dyn Shape Data struct from which to build this shape |
Out
Exec
|
|
Polygon
Dynamic Mesh Object Reference
|
Reference to the created dynamic mesh object representing this shape |