Create an extruded polygram which can then be appended to a DynamicMeshActor
NOTE: Do not forget to call Release All Compute Meshes after finishing generation of the DynamicMeshActor
Vertices and Density must both be "Relatively Prime"
SEE: https://en.wikipedia.org/wiki/Polygram_(geometry)#Generalized_regular_polygons
In
Exec
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Owning Dyn Mesh Actor
Dynamic Mesh Actor Object Reference
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Shape Data
S Dyn Shape Data Structure
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Dyn Shape Data struct from which to build this shape |
Out
Exec
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Polygram
Dynamic Mesh Object Reference
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Reference to the created dynamic mesh object representing this shape |