SimpleDynMeshBuilder > DynMeshBuilder

DynMeshBuilder

An editor only actor used to create complex meshes built from many shapes put together

Nodes

Add to Data Table Util function to save the current mesh data into a data table
NOTE: Currently not working due to an Engine Bug reported in 5.3
Bake Static Mesh Copies the dynamic mesh into a static mesh
Overwrites the old one if an asset with the given name already exists, otherwise creates a new static mesh
Assets are saved into the "BakedMeshSaveFolder" under the project content root
Build Dyn Mesh Implemented from DynMeshBuilderInterface
Create New Static Mesh Creates a new static mesh from the current dynamic mesh
Save to Static Mesh Saves the dynamic mesh into the given static mesh object, rebuilting collision for the mesh afterwards.